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In , the company secured the rights to two licensed movie properties from Universal Studios , resulting in Back to the Future: The Game and Jurassic Park: The latter included elements atypical of adventure games, including more action-oriented sequences incorporating quick time events, and was inspired by Quantic Dream 's Heavy Rain.
Sean Vanaman said prior to getting the rights to The Walking Dead , Telltale's Carl Muckenhoupt had been working on a text-based prototype adventure game with a key gameplay focus of having an "active world", in which objects and characters in the environment would continue to go about their actions even if the player did not respond to them.
Dave Grossman called this one of the long-standing problems that adventure games had had, as games in the past would have otherwise to wait for player input.
Telltale had approached Valve Corporation about using this concept for a Left 4 Dead spinoff game, another series that involved zombies, but these discussed failed to result in anything.
In February , Telltale announced deals with Warner Bros. During development of the game, Robert Kirkman and the comic publisher Skybound Entertainment worked with Telltale.
Connors stated that from a gameplay perspective, they had looked to games such as Heavy Rain and the Uncharted series as a basis for in-game cinematics , while the idea of giving the player choice was influenced by the Mass Effect series.
The game's story was written with the final scene in the fifth episode, where Clementine either shoots Lee or walks away to let him become a walker, as the established ending that the game would build towards.
A major aspect in the writing The Walking Dead was the concept of death, whether for the player or non-player characters.
Telltale itself was formed from many former LucasArts employees, who had previously written games where the player could not die.
Telltale's development tools and engines had previously included means of tracking players' progress, but the use in The Walking Dead was more explicit, revealing global statistics.
The ultimate goal of introducing non-game-ending choices into the game was to make the player more invested in the story and more likely to avoid using the rewind feature.
Telltale spent a great deal of time to assure that no choice would appear to be punishing to the player, though ultimately "all choices are equally wrong", according to Whitta.
In some cases, the writers had to work around the established characters and chronology from the comic series. In the first episode, for example, the player is introduced to Hershel Greene, who is established in the comics as a bitter character due to witnessing his son Shawn turn into a walker in the early stages of the outbreak.
One of the first decisions the player makes is whether to save Shawn or Duck; however, either choice results in Shawn being bitten, so as to maintain the comic's continuity; only the manner in which he is bitten is changed.
The major consequence aspect of the choice instead involves how Kenny feels towards Lee. One example is the character of Larry, who is introduced in the first episode as a hard-nosed jerk.
Based on the statistical feedback, Telltale recognized that most players would want to either abandon or kill Larry at the first opportunity, and as such, they created a conversation tree in episode two where Lilly goes some way to redeem Larry in the eyes of the player.
The idea was that this might influence the player when they must choose whether to help Kenny kill Larry, who may, or may not, have died from a heart attack and be on the verge of turning.
The writers also used the decision statistics from previous episodes to develop the direction of future ones. Gary Whitta, the writer of the fourth episode, specifically reviewed all the statistics from the previous three episodes to determine the general development of the episode's story.
One example involved the death of Duck in the third episode. In that episode, the player must choose to either kill Duck for Kenny, or have Kenny do it himself.
In the fourth episode, Whitta wrote a scene where Kenny finds a similar-looking boy, who has starved to death in an attic and come back as a walker.
Again, the player is faced with the choice of whether to kill the boy themselves or have Kenny do it. They also included a third choice, in which the player would simply walk away, leaving the boy as a walker trapped in the attic, but this decision would harshly affect the disposition of the others characters towards Lee.
Telltale's art director, Derek Sakai, led the creation of the characters and their expressions. Sakai was told to not use symmetric expressions to help create more human-like expressions and help improve the realism of the game.
The game engine used for The Walking Dead was optimized so as to facilitate the multi-platform nature of the release, which included PCs , gaming consoles and mobile devices , with the aim of minimizing the work in porting.
In previous series developed by Telltale for multiple platforms, they had had difficulty in timing releases to reach all players at the same time. One aspect of this was due to issues encountered on the Xbox Live Arcade service for the Xbox ; for small publishers, like Telltale at the time, they had to arrange with larger publishers to allocate a slot within the Arcade's release schedule several months in advance, making it difficult to coordinate with releases on other platforms.
Furthermore, they had designed the game such that the second through fifth episodes would be treated as downloadable content , allowing them to bypass slot scheduling and assuring same-day release on both PCs and consoles.
The first series proved successful, leading Telltale to begin development of a second episodic season.
In February , Whitta suggested that there may also be some material released before the second season to tide players over until then. The content was made available on the game's existing platforms between July 2 and 11, , while a special bundled edition of the PlayStation Vita , including the full The Walking Dead game and Days content, was released on August 20, A three episode mini-series, The Walking Dead: Michonne , based on the character Michonne , was released in February A New Frontier , was released on December 20, , with physical season pass disc released on February 7, The Final Season , is scheduled to premiere in The Walking Dead was originally announced as a five-episode series with approximately monthly releases as digital downloads for Microsoft Windows, OS X, Xbox , and PlayStation 3 systems.
Its release was slated for late , but it was ultimately pushed back to April Telltale later announced that they would provide a disc-based release of the complete game for these platforms on December 11, , after the release of the fifth episode.
Compendium One , a comic book that embody the first 48 issues of the series by Robert Kirkman. In March , Telltale announced that The Walking Dead will be ported to the PlayStation Vita , later revealed in June to be a retail release, including a special Vita bundle package that would include the game, the Days episode, and additional content.
It will includes the five episodes, the Days DLC episode, the original score and a behind-the-scenes feature. Releases for the PlayStation 4 and Xbox One consoles were announced in May and released in October later that year.
The Walking Dead has received critical acclaim, with reviewers giving praise for the harsh emotional tone, the characters, story and the resemblance to the original comic book, although criticizing the graphical glitches.
The game received over 80 Game of the Year awards and many other awards. Aggregating review websites GameRankings and Metacritic gave the Xbox version The Walking Dead was a financial success, aided by the ease of digital distribution.
It also topped the sales charts for both PlayStation Network and Steam for a week. The Walking Dead has been described as representing a revitalization of the adventure game genre,  which had been in decline since the mids.
Telltale Games was also named as "Studio of the Year". From Wikipedia, the free encyclopedia. Season One" redirects here. For the first season of the television series, see The Walking Dead season 1.
This article is about the Telltale game. For other video games based on the franchise, see The Walking Dead: Survival Instinct and The Walking Dead: April 24, EU: June 29, .
June 29, EU: December 11, AU: May 9, EU: October 14, EU: Graphic adventure Interactive drama. Season Two , The Walking Dead: Michonne , The Walking Dead: Around Every Corner sneaks over in October".
Episode 2 Available Today". Archived from the original on 4 July Retrieved 28 June The Game — Episode 5: No Time Left Review".
Archived from the original on 11 April Retrieved 12 February Archived from the original on 7 June Retrieved 8 August Retrieved 28 July John, The Walking Dead: Retrieved 30 August Retrieved 3 June Retrieved 5 August Retrieved 10 January All the time in the world".
Dissecting one of its stories at E3". Retrieved September 24, An Interview With Robert Kirkman".
Retrieved February 23, The Wall Street Journal. Retrieved July 20, The Complete First Season launches next week on Switch". Retrieved August 21, Episode 1 — A New Day Reviews".
Retrieved February 7, Episode 2 — Starved for Help Reviews". Episode 3 — Long Road Ahead Reviews". Episode 4 — Around Every Corner Reviews".
Episode 5 — No Time Left Reviews". The Game — Episode 3: Long Road Ahead Review". Episode 3 — Long Road Ahead Review". Archived from the original on The Walking Dead ".
Games Best of Awards". Retrieved January 14, Archived from the original on January 24, Retrieved January 24, Episodes season 1 2 3 4 5 6 7 8 9 Accolades Soundtrack Vol.
Episodes season 1 2 3 4. A New Frontier Four: Comic book series Television series Fear the Walking Dead. Puzzle Agent Puzzle Agent 2.
Poker Night at the Inventory Poker Night 2. The Game Jurassic Park: Legacies Tales from the Borderlands Guardians of the Galaxy: Retrieved from " https: All articles with dead external links Articles with dead external links from January Articles with permanently dead external links Articles with dead external links from March Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Official website different in Wikidata and Wikipedia.
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